

Now it's commonplace-and also a bit baffling. Respawn had to come out and explain why it was that large. When Titanfall hit 50GB back in 2014, it literally made headlines. High-resolution textures and uncompressed audio are storage hogs.īut it still stings a bit, when a few years ago the biggest games topped out at around 30GB-and even that was a rarity.

There's a reason games take up this much space, and we have only ourselves to blame for demanding ever-increasing fidelity. Hitman? Also sitting at 65GB now that its first season is complete. Even with Blu-ray, you'd need two dual-layer discs for Infinite Warfare alone. Just to break that down into more concrete terms: If the PC version of Infinite Warfare were released during the Xbox 360 era, it would've required approximately ten DVDs to hold all that data. Yes, over 100GB of space to install the pair, with Infinite Warfare taking up 75GB of that all by itself. Want to take a guess at how much space the pair requires? Brace yourself and brace your hard drive, because it's 120GB. Call of Duty: Infinite WarfareĬall of Duty: Infinite Warfare – 75GB so you can be bored by this guy for six hours.

The largest I've seen: The double-packed Call of Duty: Infinite Warfare and Modern Warfar e Remastered. I'd be drowning in jewel cases.Ģ016 gave way to some truly massive releases though-and again, I'm talking massive in terms of hard drive footprint, not marketing dollars or shelf presence or whatever. It's given us back the B-games, the middle of the market I thought died with THQ-games like Shadow Warrior 2 and Obduction, too big to feel "indie" in the traditional sense but still comparatively small when put up against games from Ubisoft and EA.Īnd if I contrast the size of my Steam library with my not-so-huge apartment…well, I'm pretty grateful my games don't take up physical space nowadays. It's allowed for the revival of long-dead genres like the isometric CRPG, leaving us with Wasteland 2 and Divinity: Original Sin and Pillars of Eternity. Moving to Steam and away from traditional retail channels has enabled a much more diverse games industry-releases as small and meditative as Sorcery! or as gun-happy as the Doom reboot.
